Competition 2018
Location
The event will be held in The Cube at University of Southampton’s Highfield Campus.
University Road
Southampton
Hampshire
SO17 1BJ
Schedule
The competition will run over 2 days, starting on Saturday morning at 10:00am, and finishing on Sunday afternoon, around 5:00pm.
Day 1 - 21st April
Time | Activity |
---|---|
10:00am | Doors open |
10:30am | Introduction Briefing |
11:00am | Tinker time |
12:30pm | Lunch |
1:30pm | League Matches |
3:00pm | Tinker Time |
4:00pm | Break (arena closed) |
4:15pm | League Matches |
5:00pm | End of day |
Day 2 - 22nd April
Time | Activity |
---|---|
9:00am | Tinker Time |
10:45am | Arena closes |
11:00am | League Matches |
11:45am | Break |
12:00pm | League Matches |
12:45pm | Lunch + Team Photos |
1:45pm | League Matches |
2:30pm | Break / Tinker Time |
3:40pm | Heats |
3:55pm | Semifinals |
4:10pm | Final |
4:30pm | Prize Ceremony |
Media Consent
In order to take photos and videos for promotional use (mainly on our website), we are required to collect a media consent release. We therefore require everyone (including team leaders, competitors and guests) who attends to complete a media consent form. Under 16s need a parent or guardian to sign on their behalf.
Electronics
As expected, you'll need to bring your robot, in whatever state it may be. We also recommend bringing at least one laptop with you to work on. Laptops can be provided, however this needs to be arranged with us in advance.
Food
Food on campus is scarce on weekends, so we recommend either ordering in food, or bringing something with you. There are a few corner-shops located nearby however. There's a map of local food places to help you find nearby food.
Game overview
In this year’s game, Pirate Islands, each robot’s scoring zone starts a match containing five tokens which belonged to the team from the opposite corner. Robots have to avoid each other, as well as four pedestals placed between the scoring zones (see arena diagram).
Robots score two points for each of their own tokens in their scoring zone, but lose a point for each other token in their scoring zone. Robots also score a point for leaving their starting zone. Full details can be found in the rules.
League Scores
League matches make up most of the competition and seed the knockout. Winning a match earns 8 league points, coming second earns 6 points, third 4 points and last 2 points. Teams not present for a match do not earn any league points. Ties are resolved by sharing the league points for the tied positions evenly.
The results from this year’s competition are below:
TLA | Name | Game Points | League Points |
---|---|---|---|
BPV | Orion | -51 | 89 |
BPV2 | Brenda | -62 | 83 |
BRK | Bodgenhurst | -55 | 87 |
CLY | SCC | -54 | 89 |
RGS | Out Of The Blue | -15 | 106 |
SEN | SAS | -69 | 77 |
SWI | WIKZ | -51 | 109 |
TTN | Richard Taunton Sixth Form College | -41 | 52 |
Knockout
The results of the league seed the knockout stage, with the top two teams in each match earning a place in the following round.
Qualifier (#37)
Corner | TLA | Game Points | Position |
---|---|---|---|
0 | BRK | -4 | 2 |
1 | BPV2 | 3 | 1 |
2 | SEN | -5 | 3 |
3 | — |
Semi 1 (#38)
Corner | TLA | Game Points | Position |
---|---|---|---|
0 | — | ||
1 | RGS | 8 | 1 |
2 | BPV | -5 | 3 |
3 | BPV2 | 1 | 2 |
Semi 2 (#39)
Corner | TLA | Game Points | Position |
---|---|---|---|
0 | BRK | 3 | 1 |
1 | — | ||
2 | CLY | 0 | 2 |
3 | SWI | -4 | 3 |
Final (#40)
Corner | TLA | Game Points | Position |
---|---|---|---|
0 | RGS | -3 | 2 |
1 | BPV2 | -6 | 4 |
2 | BRK | -3 | 2 |
3 | CLY | 0 | 1 |
The overall winners were CLY. The tie for second place was resolved via league points. RGS were therefore placed in second and BRK in third. Details of the other prizes are available on our blog.